Finally completed an iOS Sprite Kit game

April 28, 2014
Reading Time: 1 minute

Things have been quiet around here for the past few weeks, well I guess only on the site. I however have been busier than can be between work and doing some of my own side projects. One of those happens to be an iOS Sprite Kit game that I created. I find that when doing an inital use for a given framework, it’s best to do simple individual iterations of different concepts that you’d like to try out, see how those work together, before moving forward with a much larger idea. So that’s exactly what I did.

This first app is a timed version of tic tac toe. It introduced some initial game making concepts that I got to understand, and then create a solution for (nothing earth shattering, but going just from concept to production is a learning experience in itself). It introduced setting, saving and re-initializing timers among other things as well.

I pushed it out to the app store, where v1.0 currently sits. You can check it out here.

I’ve already started brain storming the next app idea, which I’m torn between doing another one in iOS Sprite Kit or Cocos2D-X. I’ll probably at least do a longer, more adventure based game in iOS Sprite Kit at least one more time, before pursuing a different iOS framework. Eventually I’ll make it into porting at least the Timed Tic-Tac-Toe game to Android as an exercise.

Happy Coding!

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